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Dungeons & Dragons by Jeff Grubb
Dungeons & Dragons by Jeff Grubb












Dungeons & Dragons by Jeff Grubb Dungeons & Dragons by Jeff Grubb

Grubb was a consultant on the first edition of Unearthed Arcana, and authored the first edition of the Manual of the Planes. : 16 In 1984, Grubb was the principal architect of the Marvel Super Heroes game system. Tracy Hickman got Harold Johnson, then Grubb, Carl Smith and Larry Elmore in on the idea of Dragonlance before Margaret Weis and Douglas Niles joined them. He was a design consultant on Gary Gygax's 1983 work, Monster Manual II for the Advanced Dungeons & Dragons role-playing game. Grubb's overseeing of the design of the "AD&D Open" at Gen Con in 1982, led to his employment as a game designer at TSR. He also ran his own campaign set in Toril, his own game universe. Within the year, Grubb attended Gen Con, a table-top gaming convention, for the first time. We need a cleric.' It was all downhill from there." One turned to me, handed me three six-siders, and said, 'Roll these. "I walked up to a group of players to ask what they were doing. He started to play Avalon Hill wargames including Panzerblitz and Blitzkrieg, and the SPI game, Frigate.Īs a freshman, he attended the campus war-gaming club and was introduced to the role-playing game, Dungeons & Dragons. Grubb became a wargaming enthusiast during his high school years. His first year of employment involved work with air pollution control devices. He received a degree in civil engineering at Purdue University. He met Kate Novak in high school, and married her in 1983. Grubb was born in Pittsburgh, Pennsylvania. 6.1.3 Magic: The Gathering (shared universe).6.1.2 Forgotten Realms (shared universe).














Dungeons & Dragons by Jeff Grubb